Model of a watering can for a core game asset.

Render of the watering can in-game.


Project Objectives:

-Simulate a game production project

-Function as a team where a professional attitude and clear communication methods are stressed

-Use teamwork, collaboration and group problem solving to create a compelling vertical slice

Other assets by Jessica Restad, Edrik Padilla, Andrew Szilassy, Forrest Gandy, Benjamin Davis, Daniel Gillcrist, Jacob Mannon, Kindred Harvey, Shain Robertson, Christian Hutter, and Jacob Trevino.

Modeled in Maya, textured in Substance Painter.

Render in Unity.

Untextured model in Maya.

Poly count: 1,089

Base color, metallic, roughness, and normal maps.

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