Fully rigged 3D character model of a generic enemy unit.
Project Objectives:
-Develop conceptual art skills to create a unique, professional, and memorable character
-Iterate character concepts
-Construct and UV map a low-poly 3D character
-Create and apply high quality, digitally painted texture maps
Media: Modeled in Maya, textured in Substance Painter.
Silhouette exploration
Character concept sheet
Full-body turnaround used for modeling.
Untextured model in Maya.
Poly count: 3,977