Fully rigged 3D character model of a generic enemy unit.

Project Objectives:

-Develop conceptual art skills to create a unique, professional, and memorable character

-Iterate character concepts

-Construct and UV map a low-poly 3D character

-Create and apply high quality, digitally painted texture maps


Media: Modeled in Maya, textured in Substance Painter.

Silhouette exploration

Character concept sheet

Full-body turnaround used for modeling.

Untextured model in Maya.

Poly count: 3,977

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