Model of a nightstand for a bedroom scene.

Render of the nightstand in-game.


Project Objectives:

-Simulate a game production project

-Function as a team where a professional attitude and clear communication methods are stressed

-Use teamwork, collaboration and group problem solving to create a compelling vertical slice

Other assets by Jessica Restad, Edrik Padilla, Andrew Szilassy, Forrest Gandy, Benjamin Davis, Daniel Gillcrist, Jacob Mannon, Kindred Harvey, Shain Robertson, Christian Hutter, and Jacob Trevino.

Render of the model in Unity. Modeled in Maya, textured in Substance Painter.

Untextured model in Maya.

Poly count: 217

Albedo, metallic, roughness, and normal maps.

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