Model of a dryer for a house basement.
Render of the dryer in-game.
Project Objectives:
-Simulate a game production project
-Function as a team where a professional attitude and clear communication methods are stressed
-Use teamwork, collaboration and group problem solving to create a compelling vertical slice
Other assets by Jessica Restad, Edrik Padilla, Andrew Szilassy, Forrest Gandy, Benjamin Davis, Daniel Gillcrist, Jacob Mannon, Kindred Harvey, Shain Robertson, Christian Hutter, and Jacob Trevino.
Media: Modeled in Maya, textured in Substance Painter.
Untextured model in Maya.
Poly count: 233

Albedo, height, roughness, metallic, and normal maps.