Model of a dryer for a house basement.

Render of the dryer in-game.


Project Objectives:

-Simulate a game production project

-Function as a team where a professional attitude and clear communication methods are stressed

-Use teamwork, collaboration and group problem solving to create a compelling vertical slice

Other assets by Jessica Restad, Edrik Padilla, Andrew Szilassy, Forrest Gandy, Benjamin Davis, Daniel Gillcrist, Jacob Mannon, Kindred Harvey, Shain Robertson, Christian Hutter, and Jacob Trevino.

Media: Modeled in Maya, textured in Substance Painter.

Untextured model in Maya.

Poly count: 233

Albedo, height, roughness, metallic, and normal maps.

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