Fully rigged pair of arms.

Project objectives:

-Collaborate as a team to create a professional-quality game

-Optimize topology for rigging and proper deformation

-Texture the model to match the clean, sleek style of the game 

Media: Modeled in Zbrush, retopologized, unwrapped, and rigged in Maya, and textured in Substance Painter.

Wireframe in Maya.

Poly count: 4,220

Concept art by Ben Davis

Back to Top