Fully rigged pair of arms.
Project objectives:
-Collaborate as a team to create a professional-quality game
-Optimize topology for rigging and proper deformation
-Texture the model to match the clean, sleek style of the game
Media: Modeled in Zbrush, retopologized, unwrapped, and rigged in Maya, and textured in Substance Painter.
Wireframe in Maya.
Poly count: 4,220
Concept art by Ben Davis